Software training material for anyone who wants to hit the ground running with digital painting.
My goal with this class is to demystify the software and processes, so that your creativity can take the reins! It will show you how to set up the digital workspace for optimal workflow, and take you through the most common and useful functions, brushes, tools, filters, layers and painting processes.
Three popular digital painting softwares will be used:
They will be used to show how each app performs the same functions, and with lessons that can essentially be extrapolated to most digital painting apps available today.
The class is aimed at:
- New artists (of all ages)
- Traditional artists looking to apply their existing skills in the digital medium
- Anybody who is daunted by the task of creating art on a computer
The class will break down topics such as:
- The user interface, and how to customize it for optimal workflow
- The tools bar
- Brushes, both using them, adjusting their settings, importing brushpacks and creating your own
- Making brushes look less digital and more natural
- Common digital selection tools, masking, sampling, warping, skewing, etc.
- When and how to use layers
- Layer FX
- Working with common editing tools such as curves, levels, exposure adjustments
- **A set of my brushes are included with this purchase. They work in both Photoshop and Procreate**
- and more!
The class also features THREE painting demonstrations (45 mins - 1 hour long each, and one for each piece of software.) The demonstrations are in realtime (not sped up), with every thought and procedure explained.
How is this class different from the 'Digital Painting 1, 2, and 3' classes?
Digital Painting 1, 2, and 3 are demonstration-based lessons, and focus on the start-to-finish execution of a painting. And while they show me using the software, they do not break down the software from a training standpoint. This class is aimed to fill that gap.
As stated above, there are painting demonstrations in this class (three of them!) However, they will be less ambitious than the full scenes tackled in Digital Painting I, II, and III, and targeted toward the use of various tools, rather than completing a portfolio piece.
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